photonstorm.com Report : Visit Site


  • Ranking Alexa Global: # 808,689

    Server:Apache...

    The main IP address: 78.109.168.18,Your server United Kingdom,Manchester ISP:UKfastnet Ltd  TLD:com CountryCode:GB

    The description :html5 game development...

    This report updates in 14-Jun-2018

Created Date:2008-02-21
Changed Date:2013-12-24
Expires Date:2019-02-21

Technical data of the photonstorm.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host photonstorm.com. Currently, hosted in United Kingdom and its service provider is UKfastnet Ltd .

Latitude: 53.480949401855
Longitude: -2.2374300956726
Country: United Kingdom (GB)
City: Manchester
Region: England
ISP: UKfastnet Ltd

the related websites

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache containing the details of what the browser wants and will accept back from the web server.

Transfer-Encoding:chunked
Keep-Alive:timeout=5, max=100
Server:Apache
Connection:Keep-Alive
Link:; rel="https://api.w.org/", ; rel=shortlink
Date:Thu, 14 Jun 2018 02:34:14 GMT
Content-Type:text/html; charset=UTF-8

DNS

soa:ns3.pairnic.com. root.pair.com. 2016100631 3600 300 604800 3600
ns:NS4.PAIRNIC.com.
NS3.PAIRNIC.com.
ipv4:IP:78.109.168.18
ASN:34934
OWNER:UKFAST, GB
Country:GB
mx:MX preference = 10, mail exchanger = ASPMX3.GOOGLEMAIL.com.
MX preference = 5, mail exchanger = ALT1.ASPMX.L.GOOGLE.com.
MX preference = 5, mail exchanger = ALT2.ASPMX.L.GOOGLE.com.
MX preference = 10, mail exchanger = ASPMX2.GOOGLEMAIL.com.
MX preference = 1, mail exchanger = ASPMX.L.GOOGLE.com.

HtmlToText

-- follow @photonstorm twitter rss html5 code games art contact latest posts by rich tags art tools , bbc , cbeebies , children , responsive posted in clients 4 comments how we created the responsive html5 art tools for the bbc 13th mar 2015 4 we were very pleased to be able to create the responsive html5 version of the cbeebies art tools for the bbc. the cbeebies site had long had a flash based art tool that allowed children to paint and draw in the browser. the bbc had also released a native app on mobile which offered a similar painting experience on mobiles. however with the shift of their web site to a responsive layout they required a new art tool – one that was built using html5 technologies, that ran across desktop and mobile browsers, and that combined the best elements from both the native app and flash versions. easy to re-skin one of the primary requirements of the new art tool was that it should be easy for their editorial teams to re-skin it. this needed to be possible without having to edit any source code or recompile. to achieve this we built a power json data file structure and easy way of managing assets. this allows the bbc to create a brand new re-skin of the art tools by simply modifying a single json file and associated graphics. full sets of psd templates were created to streamline this process and a comprehensive 80+ page user manual was written for internal staff. you can see a re-skin of the art tools for the show hey duggee . as you can see it’s visually quite different from the screen shots above, however it’s all running from the same single code base. read more by rich tags coding tips , motion , paths , phaser , splines , tutorial posted in phaser 3 comments phaser coding tips 8 3rd mar 2015 3 phaser coding tips is a free weekly email – subscribe here . welcome! in the last issue we covered how to make a bullet pool and various shoot-em-up weapon types. this time we’re exploring a way to create waveforms, or paths for your baddies to follow. motion paths don’t apply to just shoot-em-ups of course. they’re useful for nearly all types of game, and as you’ll learn are quick to create. get the source i’m only going to highlight the most important parts of the code here. so please always look at the source first. if you’ve questions about something i didn’t cover then ask on the forum. run / edit the code on jsbin or codepen clone the phaser-coding-tips git repo . waveforms hidden away within the phaser.math class are three rather innocuous methods: linearinterpolation , bezierinterpolation and catmullrominterpolation . unless you’ve ever had a specific need to investigate these they have probably sat there unloved, even though they’ve existed since the beginning of phaser. yet use them in the right way and you can create paths just like this one: pretty neat huh? so how can we get them to work for us? read more by rich tags bullets , coding tips , phaser , shmup , tutorial posted in phaser 0 comments phaser coding tips 7 23rd feb 2015 0 phaser coding tips is a free weekly email – subscribe here . welcome! shmupjam is a game jam dedicated to creating shoot-em-up games. as it’s now in full flow i figured it’d be great to see some phaser entries for it. therefore this weeks coding tips is dedicated to all things bullety and shooty. get the source i’m only going to highlight the most important parts of the code here. so please always look at the source first. if you’ve questions about something i didn’t cover then ask on the forum. run / edit the code on jsbin or codepen clone the phaser-coding-tips git repo . infinite ammo the whole point of a shoot-em-up is of course shooting things. for this you need bullets. lots of them. creating new objects in javascript (or indeed any language) is expensive. so what we do is pre-build all our bullets up front. then as they are fired, they move across the screen and once outside we free them up, putting them back into the pool, ready to be reset and fired again as needed. this way we don’t generate any new objects at all during the game loop. to manage this i’m using a single bullet object. this is essentially a sprite with a couple of extra features: actionscript var bullet = function (game, key) { phaser.sprite.call(this, game, 0, 0, key); this.texture.basetexture.scalemode = pixi.scalemodes.nearest; this.anchor.set(0.5); this.checkworldbounds = true; this.outofboundskill = true; this.exists = false; this.tracking = false; this.scalespeed = 0; }; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 var bullet = function ( game , key ) { phaser . sprite . call ( this , game , 0 , 0 , key ) ; this . texture . basetexture . scalemode = pixi . scalemodes . nearest ; this . anchor . set ( 0.5 ) ; this . checkworldbounds = true ; this . outofboundskill = true ; this . exists = false ; this . tracking = false ; this . scalespeed = 0 ; } ; the first line tells pixi to use nearest neighbour scaling. this means when the bullet is scaled from its default size it won’t be automatically ‘smoothed’ as will retain its pixel crispness. the checkworldbounds and outofboundskill lines pretty much do exactly what they say. they will check if the bullet is within the world bounds and if not kill it, freeing it up for use in the bullet pool again. the tracking property tells the bullet to rotate to face the direction it is moving in, as it moves. this is handled in its update method. finally scalespeed is how fast the bullet should grow in size as it travels. both of these settings are used by some of the weapons as you’ll see shortly. read more by rich tags phaser3 posted in phaser 3 2 comments phaser 3 development log – w/e 14th feb 18th feb 2015 2 development of phaser 3 is already under way. i asked pete baron, who is doing the core work on the new renderer to sum-up each week of development. here is his latest report: phaser 3 renderer progress all source and examples can be found in the phaser3 git repo (and here is the commit log ) the demos can be found here canvastogl demo rich mentioned that being able to transfer canvas to webgl textures is very important for a number of use cases, so i took a stab at wrapping it in a fairly accessible api call and did a few performance tests. it seems like the bottleneck will be texture transfer, the rest of the code is relatively simple and isn’t doing a lot of stuff that will likely stall the gpu. the new demo has one canvas texture (underneath the webgl window) with a constantly changing background colour and a once-per-second number increment. in the webgl window you can see the same texture transferred onto 10 separate webgl textures, applied to pbsprites, and bouncing, scaling and rotating. this demo seems to slow down oddly when the window is not focused… i need to look into that (but it’ll be tough because it doesn’t do it when focused). read more by rich tags coding tips , phaser , shootout , timers , tutorial posted in phaser 0 comments phaser coding tips 6 14th feb 2015 0 phaser coding tips is a free weekly email – subscribe here . welcome! back in the late 80s i was utterly captivated by an usborne range of programming books, one of which was computer battlegames (for the zx spectrum, et all). the front cover and illustrations within this book promised great things! in reality only one game in the entire book even had any graphics (everything else was text mode). but that didn’t stop it firing my imagination. for this weeks coding tip i’ve taken one of the games from the book and bought it into phaser. get the source i’m only going to highlight the most important parts of the code here. so please always look at the source first. if you’ve questions about something i didn’t cover then ask on the forum. run / edit the code on jsbin or codepen clone the phaser-coding-tips git repo . shootout “you are standing back to back. you take 10 paces, turn and reach for your guns. how quick are you? can you shoot first?” that was the blurb from the original game in the bo

URL analysis for photonstorm.com


http://www.photonstorm.com/html5/clients/how-we-created-the-responsive-html5-art-tools-for-the-bbc
http://www.photonstorm.com/topics/cool-links
http://www.photonstorm.com/phaser-3/phaser-3-development-log-we-14-feb#comments
http://www.photonstorm.com///games/kyobi
http://www.photonstorm.com///games/quartet
http://www.photonstorm.com/tags/cbeebies
http://www.photonstorm.com/tags/children
http://www.photonstorm.com/tags/timers
http://www.photonstorm.com/topics/flash-game-dev-tips
http://www.photonstorm.com/phaser/phaser-v2-1-3-and-pixi-v2-are-out
http://www.photonstorm.com/gallery/amiga
http://www.photonstorm.com/topics/projects/articles
http://www.photonstorm.com/tags/bullets
http://www.photonstorm.com/topics/as3/flixel-as3
http://www.photonstorm.com
ukfast.co.uk
bbc.co.uk

Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;


Whois Server Version 2.0

Domain names in the .com and .net domains can now be registered
with many different competing registrars. Go to http://www.internic.net
for detailed information.

Domain Name: PHOTONSTORM.COM
Registrar: PAIR NETWORKS INC.D/B/A PAIRNIC
Sponsoring Registrar IANA ID: 99
Whois Server: whois.pairnic.com
Referral URL: http://www.pairnic.com
Name Server: NS3.PAIRNIC.COM
Name Server: NS4.PAIRNIC.COM
Status: ok https://icann.org/epp#ok
Updated Date: 24-dec-2013
Creation Date: 21-feb-2008
Expiration Date: 21-feb-2019

>>> Last update of whois database: 2017-07-18T10:33:49Z <<<

For more information on Whois status codes, please visit https://icann.org/epp

NOTICE: The expiration date displayed in this record is the date the
registrar's sponsorship of the domain name registration in the registry is
currently set to expire. This date does not necessarily reflect the expiration
date of the domain name registrant's agreement with the sponsoring
registrar. Users may consult the sponsoring registrar's Whois database to
view the registrar's reported date of expiration for this registration.

TERMS OF USE: You are not authorized to access or query our Whois
database through the use of electronic processes that are high-volume and
automated except as reasonably necessary to register domain names or
modify existing registrations; the Data in VeriSign Global Registry
Services' ("VeriSign") Whois database is provided by VeriSign for
information purposes only, and to assist persons in obtaining information
about or related to a domain name registration record. VeriSign does not
guarantee its accuracy. By submitting a Whois query, you agree to abide
by the following terms of use: You agree that you may use this Data only
for lawful purposes and that under no circumstances will you use this Data
to: (1) allow, enable, or otherwise support the transmission of mass
unsolicited, commercial advertising or solicitations via e-mail, telephone,
or facsimile; or (2) enable high volume, automated, electronic processes
that apply to VeriSign (or its computer systems). The compilation,
repackaging, dissemination or other use of this Data is expressly
prohibited without the prior written consent of VeriSign. You agree not to
use electronic processes that are automated and high-volume to access or
query the Whois database except as reasonably necessary to register
domain names or modify existing registrations. VeriSign reserves the right
to restrict your access to the Whois database in its sole discretion to ensure
operational stability. VeriSign may restrict or terminate your access to the
Whois database for failure to abide by these terms of use. VeriSign
reserves the right to modify these terms at any time.

The Registry database contains ONLY .COM, .NET, .EDU domains and
Registrars.

  REGISTRAR PAIR NETWORKS INC.D/B/A PAIRNIC

  REFERRER http://www.pairnic.com

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =photonstorm.com

  PORT 43

  TYPE domain

DOMAIN

  NAME photonstorm.com

NSERVER

  NS3.PAIRNIC.COM 216.92.3.93

  NS4.PAIRNIC.COM 66.39.7.34

STATUS
ok https://icann.org/epp#ok

  CHANGED 2013-12-24

  CREATED 2008-02-21

  EXPIRES 2019-02-21

  REGISTERED yes

Go to top

Mistakes


The following list shows you to spelling mistakes possible of the internet users for the website searched .

  • www.uphotonstorm.com
  • www.7photonstorm.com
  • www.hphotonstorm.com
  • www.kphotonstorm.com
  • www.jphotonstorm.com
  • www.iphotonstorm.com
  • www.8photonstorm.com
  • www.yphotonstorm.com
  • www.photonstormebc.com
  • www.photonstormebc.com
  • www.photonstorm3bc.com
  • www.photonstormwbc.com
  • www.photonstormsbc.com
  • www.photonstorm#bc.com
  • www.photonstormdbc.com
  • www.photonstormfbc.com
  • www.photonstorm&bc.com
  • www.photonstormrbc.com
  • www.urlw4ebc.com
  • www.photonstorm4bc.com
  • www.photonstormc.com
  • www.photonstormbc.com
  • www.photonstormvc.com
  • www.photonstormvbc.com
  • www.photonstormvc.com
  • www.photonstorm c.com
  • www.photonstorm bc.com
  • www.photonstorm c.com
  • www.photonstormgc.com
  • www.photonstormgbc.com
  • www.photonstormgc.com
  • www.photonstormjc.com
  • www.photonstormjbc.com
  • www.photonstormjc.com
  • www.photonstormnc.com
  • www.photonstormnbc.com
  • www.photonstormnc.com
  • www.photonstormhc.com
  • www.photonstormhbc.com
  • www.photonstormhc.com
  • www.photonstorm.com
  • www.photonstormc.com
  • www.photonstormx.com
  • www.photonstormxc.com
  • www.photonstormx.com
  • www.photonstormf.com
  • www.photonstormfc.com
  • www.photonstormf.com
  • www.photonstormv.com
  • www.photonstormvc.com
  • www.photonstormv.com
  • www.photonstormd.com
  • www.photonstormdc.com
  • www.photonstormd.com
  • www.photonstormcb.com
  • www.photonstormcom
  • www.photonstorm..com
  • www.photonstorm/com
  • www.photonstorm/.com
  • www.photonstorm./com
  • www.photonstormncom
  • www.photonstormn.com
  • www.photonstorm.ncom
  • www.photonstorm;com
  • www.photonstorm;.com
  • www.photonstorm.;com
  • www.photonstormlcom
  • www.photonstorml.com
  • www.photonstorm.lcom
  • www.photonstorm com
  • www.photonstorm .com
  • www.photonstorm. com
  • www.photonstorm,com
  • www.photonstorm,.com
  • www.photonstorm.,com
  • www.photonstormmcom
  • www.photonstormm.com
  • www.photonstorm.mcom
  • www.photonstorm.ccom
  • www.photonstorm.om
  • www.photonstorm.ccom
  • www.photonstorm.xom
  • www.photonstorm.xcom
  • www.photonstorm.cxom
  • www.photonstorm.fom
  • www.photonstorm.fcom
  • www.photonstorm.cfom
  • www.photonstorm.vom
  • www.photonstorm.vcom
  • www.photonstorm.cvom
  • www.photonstorm.dom
  • www.photonstorm.dcom
  • www.photonstorm.cdom
  • www.photonstormc.om
  • www.photonstorm.cm
  • www.photonstorm.coom
  • www.photonstorm.cpm
  • www.photonstorm.cpom
  • www.photonstorm.copm
  • www.photonstorm.cim
  • www.photonstorm.ciom
  • www.photonstorm.coim
  • www.photonstorm.ckm
  • www.photonstorm.ckom
  • www.photonstorm.cokm
  • www.photonstorm.clm
  • www.photonstorm.clom
  • www.photonstorm.colm
  • www.photonstorm.c0m
  • www.photonstorm.c0om
  • www.photonstorm.co0m
  • www.photonstorm.c:m
  • www.photonstorm.c:om
  • www.photonstorm.co:m
  • www.photonstorm.c9m
  • www.photonstorm.c9om
  • www.photonstorm.co9m
  • www.photonstorm.ocm
  • www.photonstorm.co
  • photonstorm.comm
  • www.photonstorm.con
  • www.photonstorm.conm
  • photonstorm.comn
  • www.photonstorm.col
  • www.photonstorm.colm
  • photonstorm.coml
  • www.photonstorm.co
  • www.photonstorm.co m
  • photonstorm.com
  • www.photonstorm.cok
  • www.photonstorm.cokm
  • photonstorm.comk
  • www.photonstorm.co,
  • www.photonstorm.co,m
  • photonstorm.com,
  • www.photonstorm.coj
  • www.photonstorm.cojm
  • photonstorm.comj
  • www.photonstorm.cmo
Show All Mistakes Hide All Mistakes